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Thanks - It certainly is an opposable thumb, in fact all the fingers can be
wiggled around, you never know when you might need to greet a Vulcan...
Length conservation is still handled in a bodge-it'n'leg-it fashion, I'm
planning to just stretch the control points a bit depending on the angle of
the bend. (At the moment, it does nothing, as you can see from the image -
no loops)
Do to my unlimited materials budget building this robot, I have used
state-of-the-art, next-generation, memoryform shape-changing liquid metal.
That's probably how it will stay until I get hold of some old-fashioned wire
to make the fingers go...
(btw, That link to rocketmg is stale...)
Mark Hanford
http://www.mrhanford.com/povray
"Grey Knight" <s16### [at] namtar qub ac uk> wrote in message
news:3C690852.42A6F04B@namtar.qub.ac.uk...
> Is that an opposable thumb I can see? What about length conservation on
> your spline-wires, is that sorted? If you can adapt the string code at
> http://www.esite-host.com/~rocketmg/ for use in animations, it might be
> helpful (some of the cloth animators in p.b.a can probably help you with
> this, since cloths are 2D analogues of strings...)
> I look forward to your completed scene, hopefully with more robot
> bits...
>
> Mark Hanford wrote:
> >
> > Here is an update on the robot hand that I started a while ago...
> >
> > I've changed the way the palm is modelled, and added some bits from my
> > electronics.inc
> >
> > Having put the model inside a "real" scene (my shed, see web), the
textures
> > have really improved, although they are still extremely basic
> > pigments-with-a-bit-of-reflection.
> >
> > I've just noticed that a couple of the objects are floating a bit, and
the
> > heel of the hand needs to come down, but anyway...
> >
> > --
> >
> > Mark Hanford
> > http://www.mrhanford.com/povray
> >
> > [Image]
>
> --
> signature{
> "Grey Knight" contact{ email "gre### [at] yahoo com" }
> site_of_week{ url "http://digilander.iol.it/jrgpov" }
> }
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